![]() A laser will start shooting at each one of them, releasing 4-5 rhinos (one at a time), which you will need to kill. You will start in a small area where you will have a bunch of closed containers around you. The boss fight consists mostly of wave after wave of enemies coming after you. You will also have a crate or two that will give you ammo throughout the boss fight. It's ideal to get either the Maular, Venom Z, or Kindle 44 (better of the three) and have bomb-stoppers as a perk with it. When you're ready, hold on NEIL's head, and the boss fight will start. Make sure you have all of your perks, fresh cards, and ammo. It should be on the computer in the room.Īt this point, you will now need to get ready for the boss fight. When you have something pop up saying you have hacked NEIL, you will have a few minutes to go and grab his head with the Entangler and move him to the Pack-A-Punch portal. ![]() If that doesn't work, then move all them all back and move the original horizontal levers to vertical. You will need to take a screenshot then move all of the levers from vertical to horizontal. There will be a bunch of levers on a wall in the other room with the medic table. When you enter the door that had the forcefield up, press the button. Trigger Lightning Mirage when Hit (0.75s cooldown, 0.This part is glitchy still, but if done right, the button won't be on the wall but instead, will be under a table in the medic room off to the left. Rare Minions create Frost Beacons on Deathĥ0% of Physical Damage Converted to Lightning DamageĢ5% of Physical Damage as Extra Lightning Damage Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown) Rare Minions create Flame Beacons on Deathĥ0% of Physical Damage Converted to Cold DamageĢ5% of Physical Damage as Extra Cold Damage Trigger Inferno Bolt when Hit (0.5s global cooldown) +1 to Maximum Frenzy, Power and Endurance ChargesĮvery 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 secondsĥ0% of Physical Damage Converted to Fire DamageĢ5% of Physical Damage as Extra Fire Damage Life Leech effects are not removed on Full LifeĢ00% increased total Recovery per second from Life LeechĮnemies Cannot Leech Life, Mana, or Energy Shield From you Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance Randomly applies Poacher's Mark, Assassin's Mark or Warlord's MarkĦ0% less Damage taken if you have not been Hit RecentlyĢ00% increased Evasion Rating if you have been Hit Recently Triggers a Delayed Reckoning when Hit (1.5 second Cooldown) +10% to maximum Chance to Block Spell Damage +10% to maximum Chance to Block Attack Damage Travel skills repeat in the same direction Stunned for 1.5 seconds after using a Skill Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shieldġ50% faster start of Energy Shield Recharge When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) Nearby Allies have 40% increased Movement SpeedĢ5% of Physical Damage Converted to Chaos Damageġ5% of Non-Chaos Damage as extra Chaos Damageĥ0% faster start of Energy Shield RechargeĬhaos Damage taken does not bypass Energy Shield Nearby Allies have 30% increased Attack and Cast Speed Ģ5% of Physical Damage Converted to Fire Damageĥ0% of Physical Damage as Extra Fire DamageĢ5% of Physical Damage Converted to Lightning Damageĥ0% of Physical Damage as Extra Lightning DamageĢ5% of Physical Damage Converted to Cold Damageĥ0% of Physical Damage as Extra Cold Damage Metamorphs do not inherit the increased Life modifiers. Rarer modifiers (towards the bottom of the list) also grant additional monster life bonuses and even better drops. The most recent (as of 3.18.0) official list can be found here.Įach modifier adds a certain amount of increased Life, increased item rarity and item quantity to the monster. There are also three mods that only appear on magic monsters, based on old Bloodlines modifiers: Voidspawn of Abaxoth, Spirit Walkers and Union of Souls. the "Touched" modifiers) do not appear on magic monsters. Mods differ on magic monsters, but generally, auras are not present, and certain effects occur less frequently on magic monsters. The Valley of Darkness Atlas Passive Skill Tree Keystone also adds an additional Archnemesis modifier to all rare monsters. Rare monsters are more likely to have additional Archnemesis modifiers as the character reaches higher tier content. The following modifiers are found on Magic and Rare monsters throughout the game in all areas in 3.18.0 using modifiers introduced in the Archnemesis League, replacing the original monster modifiers, as well as Nemesis modifiers and Bloodline modifiers. For a historical list, see List of Archnemesis modifiers in Archnemesis league.
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